{"id":417,"date":"2025-09-26T20:52:42","date_gmt":"2025-09-26T20:52:42","guid":{"rendered":"https:\/\/geerquest.com\/?p=417"},"modified":"2025-09-26T20:52:42","modified_gmt":"2025-09-26T20:52:42","slug":"stop-killing-games-the-fight-to-preserve-access-to-games","status":"publish","type":"post","link":"https:\/\/geerquest.com\/?p=417","title":{"rendered":"\u201cStop Killing Games\u201d \u2014 The Fight to Preserve Access to Games"},"content":{"rendered":"\n<p>In the digital era, we are used to thinking that once we buy a game online, we will have lifetime access to it. But what happens when a company shuts down its servers \u2014 even for a game that was mostly playable offline? This is what sparked the <strong>Stop Killing Games<\/strong> initiative \u2014 a movement fighting for players\u2019 right to keep access to purchased titles even after official support ends.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Background: What Sparked the Campaign<\/h3>\n\n\n\n<p>In December 2023, <strong>Ubisoft<\/strong> announced it was removing <strong>The Crew<\/strong> from sale along with all its expansions and shutting down in-game purchases.<br>The company confirmed servers would be taken offline on March 31, 2024. After that date, the game became completely unplayable \u2014 even for players who had already bought it.<br>Making matters worse, Ubisoft also began <strong>revoking game licenses<\/strong> from users once the servers shut down.<br>This case prompted YouTuber <strong>Ross Scott<\/strong> (known for <em>Freeman\u2019s Mind<\/em>) to launch the campaign to defend players\u2019 rights.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Is \u201cStop Killing Games\u201d?<\/h3>\n\n\n\n<p>A consumer movement started in 2024 by Ross Scott.<br>It calls on publishers to ensure that games remain playable after servers are shut down \u2014 either by providing offline functionality or allowing private servers.<br>In the European Union, the initiative was registered as <strong>Stop Destroying Videogames<\/strong>, a European Citizens\u2019 Initiative (ECI), aiming to push lawmakers to require \u201cafterlife plans\u201d for games.<br>The campaign stresses that a purchased game should not \u201cdie\u201d simply because a publisher decides to turn off infrastructure.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Industry Reaction, Criticism, and Challenges<\/h3>\n\n\n\n<p><strong>Video Games Europe<\/strong>, an industry association, pushed back against parts of the initiative, arguing that enabling offline modes or private servers can be technically or financially impossible for certain games.<br>Critics also note legal issues \u2014 licensed technologies, third-party components, and DRM dependencies can make post-support preservation very complex.<br>An anonymous complaint was even filed in the EU against the movement, accusing its founder of failing to disclose \u201cfinancial contributions.\u201d Ross Scott dismissed this as absurd, explaining that no actual money was ever involved \u2014 only voluntary work.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Legislative Prospects in the EU<\/h3>\n\n\n\n<p>The <strong>Stop Destroying Videogames<\/strong> ECI is collecting signatures to force a formal review by the European Commission and Parliament.<br>If validated (1 million+ signatures across the EU), it could lead to laws requiring publishers to provide ways for games to remain playable after official support ends.<br>Supporters argue this would preserve cultural value and consumer rights. Critics warn it could place heavy burdens on small developers.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Examples of Games Affected<\/h3>\n\n\n\n<p><strong>The Crew<\/strong> \u2014 the case that triggered the movement. Once servers went offline, the game became unplayable even for legitimate owners.<\/p>\n\n\n\n<p><strong>Anthem<\/strong> \u2014 a live-service game feared to face a similar fate once support ends.<\/p>\n\n\n\n<p>According to the movement\u2019s database, of 731 titles tracked, around <strong>68% are flagged as unplayable or at risk<\/strong>, and only 16 have been saved through developer action or modifications.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Arguments For and Against<\/h3>\n\n\n\n<p><strong>For:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>When people buy a game, they expect long-term access.<\/li>\n\n\n\n<li>Games are part of digital culture, and losing them means erasing history.<\/li>\n\n\n\n<li>Legal guarantees would push publishers to plan for preservation from the start.<\/li>\n<\/ul>\n\n\n\n<p><strong>Against:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Technical or licensing constraints can make offline versions impossible.<\/li>\n\n\n\n<li>Costs could be too high, especially for indie studios.<\/li>\n\n\n\n<li>Not all players may be willing to pay extra for permanent preservation.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">What Players and Communities Can Do<\/h3>\n\n\n\n<p>Sign petitions like the European Citizens\u2019 Initiative and spread awareness.<br>Support preservation projects, mods, and legal private server efforts.<br>Back developers who release DRM-free or offline-ready versions of their games.<br>Contact lawmakers to highlight the issue as a consumer rights concern.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Conclusion<\/h3>\n\n\n\n<p>\u201cStop Killing Games\u201d is more than just a gamer protest \u2014 it\u2019s a fight over what digital ownership really means. Can you truly say a game belongs to you if a publisher can simply \u201cswitch it off\u201d? Whether the initiative achieves legal change or not, it is already shaping the debate over how we preserve not only entertainment but digital cultural heritage itself.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the digital era, we are used to thinking that once we buy a game online, we will have lifetime access to it. But what happens when a company shuts down its servers \u2014 even for a game that was mostly playable offline? This is what sparked the Stop Killing Games initiative \u2014 a movement [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-417","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/geerquest.com\/index.php?rest_route=\/wp\/v2\/posts\/417","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/geerquest.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/geerquest.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/geerquest.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/geerquest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=417"}],"version-history":[{"count":1,"href":"https:\/\/geerquest.com\/index.php?rest_route=\/wp\/v2\/posts\/417\/revisions"}],"predecessor-version":[{"id":418,"href":"https:\/\/geerquest.com\/index.php?rest_route=\/wp\/v2\/posts\/417\/revisions\/418"}],"wp:attachment":[{"href":"https:\/\/geerquest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=417"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/geerquest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=417"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/geerquest.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=417"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}